Super Mario Run is here, but if you were hoping to collect coins on long flights or other times when you had no connectivity, think again. According to game creator Shigeru Miyamoto, you will have to have an Internet connection to enjoy the game.
In an interview with Mashable, Miyamoto had this to say:
“For us, we view our software as being a very important asset for us. And also for consumers who are purchasing the game, we want to make sure that we’re able to offer it to them in a way that the software is secure, and that they’re able to play it in a stable environment.
We wanted to be able to leverage that network connection with all three of the [Super Mario Run] modes to keep all of the modes functioning together and offering the game in a way that keeps the software secure. This is something that we want to continue to work on as we continue to develop the game.”
These same security concerns are also what led Nintendo to decide to go with iOS exclusivity, at least for now. Android is a wild platform when it comes to piracy. Especially when you compare it to the very walled garden and closed system that is iOS.
Super Mario Run will come with three different modes. Two of the modes will actually make heavy use of your Internet connectivity while one of the modes will play much more like a single player experience. Each mode does link to one another, making it difficult for the developers to create an offline version with all the features they wished to provide.
Add to that all the security concerns, and now you can see why Nintendo decided to go with an Internet required model for their game. These types of games have come under fire in the past, with many users unhappy with having to be online just to play a game. However, this criticism is often limited to PC games and not mobile games. Still, it would be nice to be able to play this game during times when an Internet connection isn’t available.
Super Mario Run is already predicted to a be a smash hit, with many analysts believing that it will earn somewhere in the neighborhood of $71 million in the first month alone. That’s a little less than half of what Pokemon Go made in its first month. Still that figure is pretty impressive.
Are you disappointed to hear about the Internet requirement of Super Mario Run, or are you okay with having to make sure you are connected to play? I imagine some out there won’t care while others will be very unhappy with this requirement. That’s how it usually goes with these sorts of things. Like it or hate, Super Mario Run is set to be a huge hit for Nintendo, and it is a game that is sure to have people coming back for more.
Will you be playing the game? Let me know in the comments below.